This was a project for the 3D modeling for videogames class I took at
AAU. we had a texture budget of 1024px global and a polycount limit of
16.000 Tris. I decided to model a hellish dungeon in tribute to Diablo
which is one of my favorite games. This was a hard project but overall I
believe I did a good job with it and accomplished all my goals. Some of
the stuff that I could polish more for this project would be the
lighting as some of the shadows were showing up as too bright.
Most individual texture packages are 256x256 and 128x128.
Nice work, but I prefer the darker version your showed us in the class. I like to explore dark dungeons rather than bright ones, just my opinion.
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