Just a quick torso study.
Saturday, February 8, 2014
Elemental Thumbnails
This are some character thumbnails I designed for an unreleased mobile phone app. This are elemental creatures, the first ones are wind based, the second row is earth based.
Character Concepts
This are some of my most recent paintings, This were quite challenging. The process for the design of this was very involved, we had to write down a character description that included their age, weight and height as well as a small biography. It was also required to make a reference library for each character according to the setting..After this was done thumbnails had to be created and presented before other artists so the best ones could be chosen. Finally the chosen thumbnails were developed further over a week, or two, in some cases.
This was a difficult process but I learned a lot about painting and making logical design choices (using the right shapes, color contrast and mood, clothing and accesories, character expression).
We developed characters for a variety of settings including: Post apocalyptic, Sci-fi, Steampunk and Fantasy.
This was a difficult process but I learned a lot about painting and making logical design choices (using the right shapes, color contrast and mood, clothing and accesories, character expression).
We developed characters for a variety of settings including: Post apocalyptic, Sci-fi, Steampunk and Fantasy.
3D character
This was another 3D project, I had to model a hi-poly character but was only given a week to do. Keeping in mind that the deadline was very short I tried to keep the character simple. I must admit that modeling the hands and fingers was very difficult and I didn't do too much of a good job with those but I guess that's how lessons are learned. I also painted a character turnaround but had to deviate from the original design because the mask was too complicated to model.
3D modeling - Hellish Dungeon
This was a project for the 3D modeling for videogames class I took at
AAU. we had a texture budget of 1024px global and a polycount limit of
16.000 Tris. I decided to model a hellish dungeon in tribute to Diablo
which is one of my favorite games. This was a hard project but overall I
believe I did a good job with it and accomplished all my goals. Some of
the stuff that I could polish more for this project would be the
lighting as some of the shadows were showing up as too bright.
Most individual texture packages are 256x256 and 128x128.
Most individual texture packages are 256x256 and 128x128.
Aether Legends - The gods themselves
Some of the gods that I painted were The Mountainsmith, patron of the dwarves and forger of jewels and mountains, The Fire Mistress, a seductress and goddess of fire, passion, courage and destruction. Finally the Trickster, is the master god of deception and has many guises, he changes form according to the mask he chooses to wear, a mysterious figure to be sure.
Knight Templar
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