Saturday, February 8, 2014

3D modeling - Hellish Dungeon

This was a project for the 3D modeling for videogames class I took at AAU. we had a texture budget of 1024px global and a polycount limit of 16.000 Tris. I decided to model a hellish dungeon in tribute to Diablo which is one of my favorite games. This was a hard project but overall I believe I did a good job with it and accomplished all my goals. Some of the stuff that I could polish more for this project would be the lighting as some of the shadows were showing up as too bright.

Most individual texture packages are 256x256 and 128x128.





1 comment:

  1. Nice work, but I prefer the darker version your showed us in the class. I like to explore dark dungeons rather than bright ones, just my opinion.

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